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Gen times are becoming a problem... | Dead by Daylight

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  • 게시일 2022. 09. 05.
  • Generator repair times are not the fastest they've ever been, but they might be problematic still. The issue with gen speeds right now is that A) they're no longer tied only to strong toolboxes and B) the timing of several other elements of the game has become wildly unpredictable. Both of these things also have the unfortunate side-effect of making it even easier for subtle cheaters to remain undetected. Should these speeds be normalized or am I overthinking this whole issue? You tell me!
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댓글 • 3 852

  • User User
    User User 28 일 전 +6396

    Personally, I think this issue would be solved if they added a bear as a killer

    • MediaCite
      MediaCite 8 일 전

      Elden Ring Runebear.

    • L
      L 10 일 전

      @Ricardo Rodrigues de Almeida killer perks: bear goes brrrrrrr

    • MrGW95
      MrGW95 18 일 전

      FNAF

    • GeoStorm81
      GeoStorm81 21 일 전

      "Here at BHVR, we've heard your suggestions regarding the balance of dbd. Therefore, we nerfed pig"

  • InVVSanity
    InVVSanity 22 일 전 +157

    Imagine a secondary mode where there are no perks allowed for killers or survivors.

    • Só Léo
      Só Léo 17 시간 전

      @Toasty Haymaker So just like a regular early dbd tournament lol

    • Toasty Haymaker
      Toasty Haymaker 19 시간 전

      There was an infamous tournament early in DbD that went like that and it was terrible. The only people played towards the end was Claudette and Nurse. It could be different now but it was very clearly not fun to watch.

    • DatFastBoi
      DatFastBoi 일 전

      let us have shadowborn pls i'm begging

    • Só Léo
      Só Léo 8 일 전 +1

      I would rather have a limited mode, where you can only use base perks

    • Lvl 1 Rooky
      Lvl 1 Rooky 15 일 전

      Classic Mode

  • Charity Diary
    Charity Diary 28 일 전 +650

    I agree on the time discrepancies. It takes me like 80 seconds to do one gen, but it takes my teammates ten times as long for some reason 🤔

    • ɪᴛs ᭄JᴀγLee Whats Real
      ɪᴛs ᭄JᴀγLee Whats Real 15 일 전

      @Scars of Ares I don't blame you they like the anti Legion. Who runs away after hitting someone.

    • Serlo
      Serlo 22 일 전 +1

      They probably keep running away every few seconds lol

    • Jack Schreyer
      Jack Schreyer 27 일 전 +4

      I am the teammate. I am so sorry.

    • Scars of Ares
      Scars of Ares 28 일 전 +7

      Because they hear the terror radius from a hundred miles away and immediately hop off a gen and hide in a locker. XD Check if they have Spine chill, easy to see if that's the reason why they're constantly not on gens. Spine Chill is SUPER GOOD *IF* you don't use it incorrectly.

  • BastionHentai
    BastionHentai 28 일 전 +542

    The thing of it is, yes a survivor build focused around gens can make gens zoom, but then a killer build focused around stalling gens (pentimento, gop, and so on) can make gens take up to 3 minutes which is a bit much. All this in mind, we should nerf pig.

    • Under- Dog
      Under- Dog 12 일 전 +1

      @Maxwell Riler You talk like killers have some kind of psychic power where they know who they are going up against, they don't. Starstruck counters SWF that want to bodyblock you all game. It''s a hard counter to a gameplay mechanic that requires no perks, literally every survivor group can do it.
      You act like Killers have the ability to counter everything all the time every game, you can't do everything and since you don't have everything then you are going to counter things that you come up against often. Personally I would say being bodyblocked when you don't have Starstuck is pretty much a guarentee.
      No am not complaining about body blocking because starstuck is a counter, but you are here saying you can counter gens by being unable to counter a more pervasive game mechanic... it's stupid. Killers run Starstruck for a very good reason.

    • BastionHentai
      BastionHentai 17 일 전

      @frenzied I indeed did say that very true

    • frenzied
      frenzied 19 일 전

      @Emmanuel peña but this guy said (well you can make a whole killer build to make them take 3 minutes)

    • frenzied
      frenzied 19 일 전

      @Emmanuel peña I'm aware

    • GoofProofMocha
      GoofProofMocha 21 일 전

      @thanksfornot ive seen many videos of that build working

  • William Lallier
    William Lallier 28 일 전 +416

    6:02
    That moment Otz realized Myers can cheat through the Entity’s rules with the two types of tombstone with the animation on top of that is just great 😂

    • Evil-Eyes Dude
      Evil-Eyes Dude 14 일 전 +1

      @christiano10ronaldo the thing happened to one Michael on RPD, we almost finished all gens and I was afraid of infinite Tier 3 coming with Tombstone. It was as I suspected at the end. I was running to already opened gate with Myers breathing on my neck and somehow got out alive. That was one scary run. XD

    • jordan friederichs
      jordan friederichs 24 일 전

      @Griffith da Silva Those extra seconds are barely noticeable at all with the amount of survivors currently running prove thyself, hyperfocus, and toolboxes every other game.

    • Griffith da Silva
      Griffith da Silva 24 일 전

      @jordan friederichs It was balanced before the last nerf of gen speed. I don't think it is balanced anymore

    • jordan friederichs
      jordan friederichs 26 일 전 +4

      @christiano10ronaldo Swear people beg for the add-on to be nerfed swearing it’s op when it takes a while to even get it ready, has a ton of counter play such as a survivor spam vaulting a pallet or window, and doesn’t even work half the time and it gives you an m1 despite you being directly on them and the prompt showing up.

  • Firelion
    Firelion 28 일 전 +1716

    If there was a "rewatch match" function, where you could've see the survivors or killers POV... That would solve half of the problems with Subtitle cheating, and it would have been a great way to learn. But BHVR is BHVR.

    • tloyp
      tloyp 3 일 전

      @Exquisite they use that excuse for literally everything. we know it's true given their past of questionable coding but holy hell it is getting old hearing it every time

    • Gopher
      Gopher 14 일 전

      Careful, they might have to nerf the pig for that one

    • A A
      A A 15 일 전

      This is a great idea being able to watch the other wide to see what you need to improve on is great

    • Bratzy.
      Bratzy. 20 일 전

      @BkGamer I took myself out the situation a while ago lol.

    • BkGamer
      BkGamer 20 일 전

      @Bratzy. If a cheapo game like White Noise 2 can have a map overlay and show you the entire match including where everyone moved and all events, I am sure DBD can too. Watch this for example krclip.com/video/GKRXV8fELJM/비디오.html

  • Nullzero98
    Nullzero98 28 일 전 +290

    It’s cyclical, as you point out.
    Survivors bring strong add ons because they have no idea what the killer is bringing, and killers bring strong perks/add ons because they have no idea how hard survivors will sweat, so survivors need to bring strong perks to counter that, which means killers have to… etc etc.

    • Michael Bäcker
      Michael Bäcker 15 일 전

      @CharlesFreck Thats a Fair Point. The Communications aspect is the strongest crux in that whole dilemma for me. Obviously you cant control it outside of the game

    • CharlesFreck
      CharlesFreck 15 일 전

      @Michael Bäcker The implication here for 'ranked' is that you couldn't queue with friends. It'd be like the original game when it released, you could only solo queue, there was no party function. DBD is designed for survivors to not be able to communicate, and the second they removed that it broke the game in favour of the SWF forever. Obviously, you need to be able to play with friends, but it breaks the game when people play with friends competitively.

    • CharlesFreck
      CharlesFreck 15 일 전

      @Moeru Okami You've seen queue timers already though right? The game isn't high population, splitting the server populations in half either way is only going to make for longer game queues.

    • CharlesFreck
      CharlesFreck 15 일 전

      @Karimson Safehold Yeah, SWFs are absolutely and always have been the main problem. It's the biggest issue and the hardest to solve.

    • Johnny_ 112
      Johnny_ 112 23 일 전

      ⁰aaaa

  • Sean Farley
    Sean Farley 27 일 전 +37

    The myers clip while talking about how there's no add-ons that remove your objective was hilarious

    • Oliver Hardy
      Oliver Hardy 6 일 전

      But myers takes longer to tier up. That's the compensation.

  • QuestionedTurkey
    QuestionedTurkey 28 일 전 +408

    I completely agree! The Discrepancies between the strongest things in this game vs the weakest is a massive problem and is hindering this game's abilities to balance itself. I think there are too many perks that affect base DBD way too much, and it becomes even more of an issue with perk stacking that makes one aspect of the game unreasonably quicker or longer. Survivors shouldnt be able to do gens in 50 seconds the same way killers shouldnt be able to regress gens at insane speeds with the call of brine, eruption, pain res, overcharge combo. both of these are extremely unhealthy, not to mention boring, and base DBD needs to not be changed this drastically in my opinion. Thats not even to mention the disparity between Nurse and Sadako, which is fucking laughable when compared to each other. That ALONE tells so much about balance in this game.

    • canislupis081376
      canislupis081376 10 일 전

      @RunicRain101 people can complain that the product they purchased is a faulty, bag of flaming dogwater at time. It's still a fun game, it's still pretty much the only one of its kind. I've dropped plenty of cash on it, so, no...I won't just 'quit playing', Matt. Full refund and I just might uninstall it. Tbqfh

    • Michael Bäcker
      Michael Bäcker 25 일 전

      @RunicRain101 Im done is basically saying i have no arguments like you dont have at all.
      Were not missing a brick wall lacking basic understanding of criticism thank you bye bye

    • RunicRain101
      RunicRain101 25 일 전 +1

      I’m done responding to people period. Truth hurts idc goodbye!

    • RunicRain101
      RunicRain101 25 일 전 +1

      @Michael Bäcker light criticism is different vs complaining about the game all the time because you keep losing. Oh it’s sooo unfair, play another game then. Perks is what makes the game more fun. Also not reading all of that

    • Michael Bäcker
      Michael Bäcker 25 일 전

      @RunicRain101 Deep analysis and criticism comes out of Love for the Game. Because people care about the mechanics. Nobody said they hate the game or that they are always loosing because of it.
      If people would hate the game or it would suck it would already be dead. Wishing for something to play to its strength and make it MORE Enjoyable doesnt automatically mean you hate something. The world isnt just black and white my friend

  • Eric Fujino
    Eric Fujino 18 일 전 +10

    Otz: But how can we balance the game?
    Bhvr: That’s the thing, you don’t

  • encheng zhou
    encheng zhou 28 일 전 +16

    Personally, taking out killer and map balancing, which are not that great to say the least.
    Balancing of gen times seem to be a moot point so long as they don't balance items. The policy of rarer items = broken can make the game one sided.
    It is a lot more nuanced with addons but it is balanced by how different killer powers are.
    There is a stupid amount of difference between bringing a brown medkit vs green medkit + syringe. Or brown toolbox vs green toolbox + BNP.

  • Nymmo
    Nymmo 27 일 전 +5

    I had a group of subtle cheaters tell me that I need to practice timing my hatchets through windows and gaps in walls more because I missed them even though I guessed right most of the time. Why did I miss? They were all faster than the usual survivor and I couldn't catch up at all on huntress

  • ZombieWolf12X
    ZombieWolf12X 28 일 전 +3

    I am glad to see otz tackle an issue that is in the game, but also I can only imagine how much of a nightmare the game would be for killers if tool boxes still had 60 to 180 charges

  • RenataRae
    RenataRae 28 일 전 +3

    Honestly I think the problems are perks that create these imbalances, because like you said, both sides are planning to go against the sweatiest stuff. I feel like if the game became a bit more tailored to both sides having fun, as opposed to "winning" I think the game would improve dramatically.

  • Curator
    Curator 28 일 전 +2

    Yeah it's mental, you can easily feel the difference in difficulty between certain games, and it's usually because of these types of items. I play killer and try to play as nice as possible. But, I don't think it's really feasible anymore to play nice while not getting stressed out from how hard the game is.

    • Curator
      Curator 28 일 전 +1

      The fact that pretty much all survivors t-bag you and talk shit in the end game chat doesn't really add to my enjoyment either.

  • AnimeBrigade
    AnimeBrigade 28 일 전 +1

    I had a match where 4 gens got done in literally 2 in a half mins. I still managed to pull a 4k cause i tunneled a guy and the other 3 tried saving him the entire time instead of doing last gen but it was extremely extremely nerve racking. I dont mean out of anger or nothing just that i had to like focus so hard and pay attention to everything. I had make no mistakes. Get pressure on hard. Bounce between last 3 gens (luckly within walking distance of each other) I got almost no proper chases it was mostly just them body blocking as i tunneled since i was forced to do so. All cause they gen rushed so fast.
    Not trying to complain or anything if you wanna gen rush or sabo all game go for it. But i do agree that its kinda insane that survivors get to knock off so much time on their objectives yet killers cannot. But killers are also expected to play by the 'rulebook' even if we tunnel when its clearly needed we are still the toxic assholes just cause we tried to win

  • Goblin
    Goblin 28 일 전 +3

    Been watching DbD for the longest time even if I stopped playing it ages ago cause I love its concept and premise even if I think the design and execution is unfortunately lacking. But I gotta say I think these problems entirely stem from DbDs creators getting more innovative and creative with their powers. Killer powers, Perk effects, new mechanics. All of these things have been steadily evolving.
    However all of these things still only revolve around a extremely simple gameplay loop. DbD at its core is a insanely simple game, coming down to "Hold M1 for Gen repair." and "Hold W to run from killer/to Survivor".
    Obviously, in the moment of a chase things are way more complex, but when your game ultimately boils down to these two hyper simple concepts on a mechanical level, it means that while it's very easy to work with and very easy to learn the fundamentals of... there's also not that much you can do with it. There's only so many ways you can improve or hinder "Hold M1".
    DbD is outgrowing its simple origins. What it needs is to be expanded. Not in content, but in system and mechanics. It's too old and simple for the volume of content it's bearing on its shoulders. I think we're starting to see the results of those limitations.

    • JunimoDruid
      JunimoDruid 23 일 전

      maybe have puzzles while repairing gens, and have speed-up/slowdown perks affect those puzzles instead?
      had a friend complain about repairs and healing just being QTEs and nothing else and i understand their point
      i know people like the looping/mind-game aspect of the game, and the hiding/stealth/ambush too, so i'd leave that alone

  • JSchulzie
    JSchulzie 28 일 전 +18

    3:24 This brings up something interesting. A wide variety of killer perks (Dissolution, Pentimento, Lullaby, Unnerving Presence etc) notify survivors of exactly what you're running with an icon rather than them having to figure it out. I can't think of anything a survivor can bring that straight up shows the killer what they have the way killer perks show survivors. I've always wondered why this is.

    • Predated O
      Predated O 27 일 전

      @Teiden I mean, in the case of boons, I think the (combination of) boon(s) should be shown on snuffing. Giving the icon away takes away a mindgame. Hexes, while they do show up what hex is affecting you, you dont know which hex is which untill its destroyed(and even then, sometimes you dont know). In the case of Devour Hope for example, you dont know if you are exposed or if there is a Devour in the game untill the killer hits 3 stacks, and if there is another hex perk, like NOED, you dont know which one you cleansed. The only hexes that have guaranteed direct feedback are: Third Seal, Haunted Grounds, NOED(cus the aura is shown, assuming you arent blinded by something like Third Seal), Plaything and Pentimento. That sounds like a lot, but this is AFTER cleansing them.
      The only perks you can confirm before cleansing is Plaything, NOED and Pentimento(slightly different design). 2 perks with huge potential and 1 perk that can make a lot of killers quite dangerous if the perk remains standing.
      Boons arent dangerous untill they have been ignored for like half the game. You shouldnt see the perks that affect the boon untill you snuff it, and even then, only reveal 1 at a time(because if you run all 4 boons, and the killer sees you place it from a distance and gets the info that you basically have no perks, he can simply tunnel you out)
      All very good reasons on why boon effects arent shown

    • Teiden
      Teiden 27 일 전 +1

      That had been something I’ve thought of, why not have at the very least boons show you which affects are active after they occur like a hex?, like after someone heals a health state until the boom is snuffed you see the icon, or after someone picks themselves up with exponential etc

    • UselessMess
      UselessMess 28 일 전 +1

      You see Boil Over and Power Struggle icons as killer but those are the only 2 survivor perks that I can think of rn that do that. Still a good question though

    • G80 GZT
      G80 GZT 28 일 전 +1

      Boil Over... That perk to give Blindness to the killer when you blind them with a flashlight, that nobody uses...
      That's all I can think of.
      Killers get shafted by not knowing wtf the survivors are running, and they can be running up to 16 different perks as a team, as well as having different types of items in terms of rarity, and having addons.
      The Killer on the other hand has only 4 perks on their side, two addons, and those addons are limited to a very obvious power due to the very obvious appearance of the killer. Survivors get to run any perks, item and addons, with any of what must be over 50 skins now, and the killer gets no feedback other than if they get flashbanged, blast mine trapped, head on'd, boiled over, etc. They don't get to see the Leader or Prove Thyself, why do survivors get to see Unnerving and Overwhelming Presence and Coulrophobia?

  • DYLAN Perkins
    DYLAN Perkins 28 일 전 +1

    Great video once again man 🤝 I’ve been trying to find a decent build for gen pressure. And I’m currently using artist with pain resonance, haunted grounds, retribution and pentimento. Surprisingly it works most of the time

  • Grimmy Bluues
    Grimmy Bluues 28 일 전

    Considering the issue lies in how much variance there is in completion time of actions, I feel a good solution would just be to cap the speeds.
    You can bring a full gen repair build, but with speeds capped you would only ever be allowed to shave off say maybe 10-15 seconds, or a self healing build only letting you save a similar time.
    Just making the possible time difference in actions much smaller would alleviate plenty of issues and help with preventing future perks from making things worse.

  • Frailium
    Frailium 13 일 전 +1

    Idk if this is a “fix” but I think the fix would be to remove toolbox’s ability to progress gens and only the ability to sabo hooks… then the addons could do something different, like maybe the brand new part now becomes an add on that makes the killer see the hook as normal still or something along those lines. Again not sure if this would fix the gen issue since a lot of it comes from perks, I think it would put the game in a better state of balance… it takes away a large gen skip timer, and brings in a solely altruistic item, now this would probably make perks like starstruck higher pick rate, but at least there would be a counter, and since it’s not the main objective for survivors it doesn’t matter *as* much if it’s a little one sided. TLDR: Bhvr fix game

  • Dani Rodriguez
    Dani Rodriguez 28 일 전 +18

    I would be interested to see how many survivors have started running perks to buff gen and healing speed since the perk changes. Honestly I used to run really cute perks with maybe a brown add-on until I sat through my 16th call of brine, scourge, deadlock, thano-legion match and now it’s all gen and heal perks. I just want to be able to have fun and average a 2 man out instead of getting steamrolled if I’m not super sweaty.

    • Karimson Safehold
      Karimson Safehold 26 일 전

      @Nico Brady imagine what it was like after the legion rework.

    • Nico Brady
      Nico Brady 26 일 전 +1

      @Karimson Safehold Solo Q is boring atm with literally every killer using Wesker lol, I get he’s a new killer and he’s pretty OP but out of 20 games I faced him 18 times. Kinda boring facing the same killer every game imo

    • Karimson Safehold
      Karimson Safehold 28 일 전

      they need to balance the disparity between solo q and swift performance ranges. To do that, they need to push the icons out faster, this year. And adjust match making to account for certain add ons or perk combos.
      This is how it worked in Mech Warrior online. The meta builds automatically just performed better so the players were put into higher tiers against better players that also used meta builds.

    • Karimson Safehold
      Karimson Safehold 28 일 전

      killers also run legion because they don't need to stress as much. But I find legion fundamentally too boring to play for long. Dredge and Wesker, nemesis, much more interesting powers.

    • Karimson Safehold
      Karimson Safehold 28 일 전

      estakeout, hypercofus, wire tap, and built to last are great. I used stakeout for months before this patch, because it allowed me to visually see when killer entered terror radius. This allowed me to pinpoint the direction they were coming from and whether they were headed my way.

  • Galahd 01
    Galahd 01 28 일 전

    I also wanted to add that... the numbers of those items can be pumped up a ton by perks like built to last and streetwise.... so survivors can save up more than 4 minutes combined with an "efficency" oriented build.... which on gens alone means having to repair half the gens if we consider the base 90 secs

  • Jesus Menjibar
    Jesus Menjibar 28 일 전

    I personally think the main issue is SWF, when you play Solo Q is a wheel and see how lucky you get, but when playing with friends, it is much harder to balance

  • Mistarpotato
    Mistarpotato 28 일 전

    I think something that could help on both sides is gen progression and regression perks and items being brought down slightly. Experiment with it and get a feel for where it is each time, brand new part for example 25% on a generator for just a few seconds and only two skill checks is insane. Pop goes the weasel and eruption combo is absurd for how much slowdown they contribute together. I think the best bet is experimenting with the numbers to find a sweet spot for both sides without making way too huge of changes to make either feel like they got shafted.

  • jan carlos flecha
    jan carlos flecha 28 일 전

    Been thinking about this problem with other players and the only option that wouldn’t affect balancing was for both survivors and killers to get less blood points depending on the items they bring and how strong. That way the items will be more scarce and also harder to replace.

  • UncleCondog
    UncleCondog 28 일 전 +598

    Otz the type of guy to say “I needed that” after finally getting a 4k with trapper

    • GoofProofMocha
      GoofProofMocha 28 일 전

      @Ravager Of Noobs fools? People are fools for liking a killers play style regardless of how it's so far out of the meta?

    • bruh bruh
      bruh bruh 28 일 전

      @Jyrik Morgul lighten up spock

    • ur gae
      ur gae 28 일 전

      @WIDMO
      Best solution? Scroll. You’ve got fingers, you used them to type the comment, you can use them to just scroll away to some other comment.

    • Ravager Of Noobs
      Ravager Of Noobs 28 일 전

      I use to be one of those Trapper main fools. I got rekt so many times that I swore to never play him again unless it was to get BP for a challenge/daily.

    • WIDMO
      WIDMO 28 일 전

      @Rc1995 i see a lot of comments like this on other channels, these comments are not even funny, its boring lol

  • booperdee2
    booperdee2 28 일 전

    The game design philosophy, including the frequency of good add-ons and items, is perfectly fine when it comes to a casual kind of game. But competitively? The inconsistency and unpredictability of the choices made by players makes it impossible. Introducing a competitive queue which has more restrictions, like role selection and limiting which perks can be taken, best of 3 series, all the while having a points based system on the addons and items you can bring, more balanced map tile RNG etc, would alleviate some of these issues, however dividing queues and with the frequency of hackers, and how many players want to always be tryharding comes with its own problems in terms of queue times and bad actors. And of course all the competitative killers would be the S tiers, which wouldnt normally be an issue since META exists in competative games, narrowing down choices to a handful of champions, such as Overwatch or LoL, but the difference between Trapper and Nurse, the difference of RPD and Midwich, is just way too big, regardless of the player skill involved
    Fundamentally, the game cannot exist as a competitive game due to the level of variance. In other highly competative games there is some degree of variance, but its predictable. I also dont believe that the developers will be capable of, and perhaps have no intention of, making the game more competitively viable, and i think the playerbase at large wont receive such things positively.

  • Terravium
    Terravium 28 일 전

    Such an incredibly good video. I admire your dedication =)
    I wish you would make a tutorial one day hos you go about doing these videos, scripts, graphs, etc, would be lovely to learn from you as a new content creator wanting to learn your tricks and tips ❤️

  • Undead Taco
    Undead Taco 28 일 전

    I agree with the gen speeds. Imagine if killers had an offering that would skip 1st hook phase while they also use monstrous shrine.
    That would be disgusting, but some toolbox/add-on combos feel like they give that kind of value. As someone who plays both sides I would like to see gen speeds on toolboxes get nerfed into oblivion.

  • Nicolas M.
    Nicolas M. 28 일 전 +1

    This just confirm something I've known for a while now, one of the core problem of DbD is its pregame consumables.
    These were created as a way to pad the bloodweb and act as BP sinks (ie increase the grind), just like many things in DbD (like the Perk Tiers) it was fine back when the game had very little content, but nowadays it's not needed.
    The real problem with these things is that they will upset the game balance greatly from game to game.
    On the killer side you have stuff that are basically mandatory to have a functional kit, while at the same time feeling very unimpactful.
    You could improve that by reducing greatly the number of thos addons, but making them way, WAY more noteworthy (think D3 skill rune, or Heroes of the Storm talents), but this would have the side effect of making killers a bit too hard to predict for survivors.
    On the Survivor side, the Items are just pure bonus that will increase immensely the individual player strength, but where it really get out of hand is when the team start stacking thos items, suddenly the gen time can be bent to the extrem, everyone can self heal, the killer can be blinded or hooks can be sabotaged, and that's with the base item, if gets just even worse if you start taking into account addons, or higher tier items.
    The most obvious improvement here would be to just flat out remove addons from the game (both killers and survivors), it would reduce greatly the delty between "base" and "stacked" games.

    • Gopher
      Gopher 14 일 전

      Yeah removing addons is a terrible idea, for example you'd bring Myers from one of the funnest killers in the game, to something that's just awful. Bubba would also be more boring too

  • HersheyQuest
    HersheyQuest 26 일 전 +1

    Yeah, I've said it for over a year now, even on one of your videos I believe. The difference between the best and the worst of both sides is too much. For example on the killer side base pig vs pig with 5 boxes and longer search addon. Completely different killer you're going up against. Nurse with range vs base. Base clown vs pinky finger.. and base huntress vs iri head is a completely different game. Same for survivors with no addons and survivors with the best medkits/toolboxes. It just isn't the same game. People enjoy those overpowered addons but the game can not be balanced because it's a different game. My recommendation would be to remove items and addons (you could still leave items that can be found in chests throughout the map it would add some diversity and it adds time that a survivor would have to go search through one i think that's more fair). And we could have a fun and balanced game by bringing up or down the base kit of a killer and having that be the game.

    • edwar67 0
      edwar67 0 17 일 전

      or simply just dont make add-on and item "consumable" then balance the "rarity of them" and the number you can use ? (for exemple 4 common/3 uncomon/2 rare/one iridescent ?)

  • MiningForDiamonds
    MiningForDiamonds 5 일 전

    to anyone struggling with too fast heals, get the executioner perk asap

  • MikisMimmi
    MikisMimmi 28 일 전 +1

    I kind of wish there were two queues where one is a sweat queue, and one is a have fun and chill queue. Then all the sweats could bring items and what not in one of them, and the other one should maybe have some kind of item/add-on limiter, maybe even a perk limiter (if people who want to play sweat queue there just to get easy wins).

    • edward222100
      edward222100 28 일 전

      From experience in other games this never really works, because sweaty players would want to que with the chill players so they can destroy them

  • Jake Raines
    Jake Raines 28 일 전

    Idea for toolboxes. Instead of increased repair speed they make unregressable progress on a generator.

  • MilkBoy17
    MilkBoy17 28 일 전 +272

    I've definitely felt the increase in "sweat" and bringing the best items and add ons. Killer was crazy easy for a few days, maybe a week after the update to 90 second gens, but once survivors realized just how much they needed to commit to gens, now I've been getting a BNP in almost every game, high end items. It often feels like they actually lowered gen times instead of raised them. I've tried totem-heavy builds to try to give them a side objective to slow things down but sometimes they just ignore that and crank out gens because they know their toolboxes will be faster. The game is in a weird place right now because it feels like both sides HAVE to try their absolute hardest, and as a result a lot of the fun is sucked out. I don't want to meme around and be dumb, but I also don't want to be drenched in my chair after one game.

    • edward222100
      edward222100 23 일 전

      @ahri vixen just think you have a warped perspective if you think that any patch has led to the game being "killer sided" it has always been survivor sided

    • SleepyKing
      SleepyKing 27 일 전

      @ahri vixen u realize at the moment there are only like 4 or 5 good gen slowdown perks right. And 1 of them requires u to use another one to really get any value out of it. Also otr is more than good it’s incredible it’s an 80 second BT, with an old iron will built in, when u combine it with other meta perks u essentially get 4-5 health states. The reason killers complain about perks like otr, dead hard, prove thyself, etc the list goes on and on is because when playing at a higher level against good survivors many of these perks are incredibly powerful. And survivors have plenty of options for meta builds, which aren’t “extremely situational”. The problem with this game is that depending on ur skill level the player base for this game lives in complete separate realities, where at the low end and casual level of skill people think the game is killer sided. But once u play at a higher level just about everyone for years now has known the game is heavily survivor sided, because that’s exactly what it is that’s why before they widened the sbmm ranges at top mmr all u would see is blights and nurses running the best of the best cause those were the only killers even able to compete once u were at high mmr. Cause good teams of survivors would finish all the gens in 4 minutes.

    • BigFrickin Dog
      BigFrickin Dog 27 일 전

      Bro, I'm with you. I still lose four gens even with ruin standing and no kills. It's insane. I'm a decent killer too! I patrol well. I don't tunnel or camp so maybe that's why. I ended up winning because they three genned themselves, but damn

    • ahri vixen
      ahri vixen 27 일 전

      @SleepyKing otr is good but it was made into what it is now a day,, guess what when surivors run those SOLID builds killers still complain, alot of the survivor perks are extremely situational and will never really see use, sometimes due to the map, the killer, yada yada, like imagin trying to use boon Circle of healing into a blind match to only verse a plague, or some killer that has an addon that stops healing, and then when survivors start to use those perks and they become meta guess waht they are on the chop block for bhvr to nerf, now ud probably say but oh they nerfed ruin, but it was quickly replaced with other gen slowdown perks

    • ahri vixen
      ahri vixen 27 일 전

      @Ardelean Andi to use that as an excuse of poor play isnt acceptable, alot of these killers tunnel and camp because they dont know how to spread pressure in the game, which is a thing i commonly see, as much as survivors can speed up gens.. killers can completely shutdown and ruin gen progression,

  • Luke cologne
    Luke cologne 28 일 전

    U are so right about the unpredictable part, sometimes u have rounds where like 4 gens pop in 5 min while in other matches they need 5 min do get 1 or 2 gens done its so unpredictable and u as killer cant really adapt to it cause when u got gen rushed the round is almost lost

  • Plush Lord Of The Seas

    some of the new combos like hyperfocus + stakeout are absolutely undetectable on killer side, there's no way to know what's going on when the gens fly by and you're up against a team stacking perks that use your terror radius against you.

  • Quinn Lashua
    Quinn Lashua 28 일 전

    I just picked up dbd again after a few months and wow is it night and day. The changes to the meta with dead hard and the new builds has left me scratching my head a few times. Good video otz.

  • Dynox -
    Dynox - 28 일 전

    Honestly, you’re right. I’ve been using my best survivor with the meanest build & it honestly gets killers so frustrated to the point they don’t bother try to pick me up

  • Cerqy
    Cerqy 28 일 전 +244

    I love how he greets us with a smile on his face and then falls back into depression !

    • Cerqy
      Cerqy 28 일 전

      @davidpaulinn true lol

    • cyber
      cyber 28 일 전 +1

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    • QWERTZ Ritter
      QWERTZ Ritter 28 일 전 +3

      welcome to dbd

    • Ultimatum Demon
      Ultimatum Demon 28 일 전 +1

      Good thing I finished my drink before reading that comment

    • davidpaulinn
      davidpaulinn 28 일 전 +29

      average dbd enjoyer, we love u otz

  • Fobo
    Fobo 28 일 전 +1

    One, do what otz said and just balance the game around ONE specific time for each thing, with only haveing 10-20 second variables and make sure every second is earned through skill checks or clever utilization of perks/teamwork, not just given to you cuz you brought an item
    Two, they REALLY need to add more game modes, i know it sounds odd to suggest, given they haven't figured out this one game mode yet, but i think if they had a bit more flexibility to implement new mechanics and not having every little idea and concept be shackled to gens and hooks, it might get them to stop messing up this game mode if they focused their attention on something else

  • PachiSenpai TV
    PachiSenpai TV 28 일 전

    It feels like I’m automatically giving up 2 gens on my first chase 😊lol they pop super fast I’m not the best killer far from it I’m not even all that at the game lol but it feels like gens are popping super quick

  • Saliva
    Saliva 25 일 전

    they should finally make it where each side can see what everyone is bringing into the match

  • MaPo2801
    MaPo2801 28 일 전

    Maybe a "Tournament"-Modus would help. Wheres limitation on items and perks on survivor side and like a banlist on Killer with specific perk(s)/ combos.
    Or some casual play Mode, where the best on both sides are yellow tools and Addons..

  • Halvik
    Halvik 28 일 전 +386

    It’s crazy how different things apparently are between high skill games and mid to low skill games. I keep hearing about how strong survivors are but I escape maybe 1 in 5 games if I’m lucky, and that’s playing with one or two friends. Solo is way worse. In the last several months I’ve only survived a few solo games thanks to hatch. I also introduced several friends to the game who quickly quit or only play killer now because they got destroyed game after game. It can’t be easy for the devs to balance the game at all tiers of play, and trying to balance one end can really hurt the other.

    • Jordan Jackson
      Jordan Jackson 20 일 전

      @Dominique M. and you can still help your teammates without dying just don't be too over altruistic all the time and make sure you have some perk or item to help you escape thr killer bc 9 times out of 10 if you're superior to your team they'll tunnel you towards the end of the match

    • Jordan Jackson
      Jordan Jackson 20 일 전

      @Dominique M. I literally said you're not gonna win everytime. You just have unreal expectations because that's not going to happen but you can win a good 5 out of 8 matches on average if you're good. It's a skill based game lmao

    • Dominique M.
      Dominique M. 21 일 전

      @Jordan Jackson comments like yours infuriate me. Sometimes playing better is helpless as a solo survivor because you can do 4 generators, 2 minute chases, unhook 3 teammates, heal them, and still die because your teammates can't function. I think it's dishonest to imply that you can survive solo if you're good. Maybe if you hide and wait for your team to die every game, but that is boring.

    • Polar Cold
      Polar Cold 26 일 전 +1

      I agree mid games are horrible killers destroy most in seconds

    • Karimson Safehold
      Karimson Safehold 28 일 전

      @The not spy guy the good killers are already queed up for a game and so the rest of you get the dredges ; )

  • Waywayway F
    Waywayway F 28 일 전 +2

    The easiest way to solve it is having hard limits on action bonuses. Take whatever perks you like, but you'll max out at x bonus to gens and y bonus to healing. It's the lazy way but it's also pretty safe

    • GoofProofMocha
      GoofProofMocha 28 일 전

      That just defeats the purpose of the customization. If every game felt like the same one then the game would lose so many players from just boredom

    • rezq
      rezq 28 일 전

      k, then make limits on gen regress, breaking pallets speed and window vaults, so we don't have any fun builds anymore

  • Allan Hernandez
    Allan Hernandez 28 일 전

    I been watching your content since PUBG and Dark Souls 2, I personally tried DBD but decided it wasnt for me, but its so fun watch you play and talk about any game, you have a way to make it interesting yet really informative, thank you Otz for that!!!

    • Telegram me 👉 @ ChannelAwesome1
      Telegram me 👉 @ ChannelAwesome1 28 일 전

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  • Piotr
    Piotr 28 일 전 +42

    I honestly do not think that these problems are the biggest ones - these don't cause people to leave the game. What drives people out of the game is lack of being rewarded combined with the grind. Grind has been reduced and that is very very healthy. Incentives are turned on and that's very very healthy. What is unhealthy are score events, especially for survivors. When I sit on a gen for ~90s and I get ~1500 bp - that's just simply pathetic. It makes me not to play survivor for another couple days.

    • Leonardo Pontes
      Leonardo Pontes 20 일 전

      @BkGamer lmao, just play as killer dude.

    • BkGamer
      BkGamer 20 일 전

      @Leonardo Pontes I've seen Killers get the bonus one time since Wesker dropped. There ain't no shortage of killers.

    • Leonardo Pontes
      Leonardo Pontes 22 일 전

      Nah, 5gens in 5 minutes makes killers quit the game. Doesn't matter if I get 30k in the end having only 3 or 5 hooks.

    • Veissra
      Veissra 25 일 전 +6

      Well this and a meta which is never going to see a substantial shift. The perk overhaul was nice, but it didn't stop me from seeing Nurse and Blight several times a session lol. Lack of substantial rewards, and a game that has gotten stale due to people wanting to sweat for sbmm, in a party game no less 😆

  • Jetraychamp55
    Jetraychamp55 28 일 전

    I do have to say, I think making face-camping a nonviable option was what they were going for and is a good thing.

  • Jacob Hoskinson
    Jacob Hoskinson 28 일 전 +172

    "just pressure gens"
    Otzdarva: I did the math, and you're wrong

    • Cédric kazama
      Cédric kazama 28 일 전 +1

      @Doc_Ock_Rokc Yeah me too i escaped as soloQ and get 4k against a SWF. But unless you play the most unfair way possible, most of the time you will be demolished because how unbalanced the game is.
      Trust me, i already faced tournament people in SWF, you do nothing against them. I already faced Nurse with 7000 hours, you do nothing against them as a soloQ. And i am not in high elo in my opinion, it's just the meat grinder effect.

    • Doc_Ock_Rokc
      Doc_Ock_Rokc 28 일 전 +1

      @Cédric kazama I've escaped as soloq its not hard and some swfs are stupid. I ran into a sabo bully squad that didn't bring the perk sabo so my franklin's demise just upended their entire plan before it started and they wasted 5 hooks trying to do that shit.

    • Cédric kazama
      Cédric kazama 28 일 전

      @Damián Contursi Oh okay my bad then, your sentence was vague and since i get A LOT of troll answers when i speak to others i was assuming it was your case too >

    • Cédric kazama
      Cédric kazama 28 일 전 +2

      @Doc_Ock_Rokc You can't kill SWF and you can't escape as a soloQ survivor, so it's not balanced at all xD

    • Damián Contursi
      Damián Contursi 28 일 전

      Sorry but there is a miscommunication. I was not referring to you when I said that, I meant the people who say "git gud" to you are the same that DC and are toxic and troll and etc. xD

  • MeVsYou Official
    MeVsYou Official 28 일 전 +3

    Honestly, it seems like a pretty difficult problem. Like you mention, the random things and actions are what make the game fun, but where do you draw the line? Maybe they can introduce the early game slow down to help the game get started a bit more steadily.
    I feel like the devs did well with the huge perk overhaul though, I hope they can find their solution for this soon!

    • Jack Schreyer
      Jack Schreyer 27 일 전

      It very much feels like DBD is hamstrung by the size of it's roster and play structure.
      There's just so much variability between low tier and high tier add ons or perks.

    • MrWilson
      MrWilson 28 일 전 +3

      I can't get my first hook without a gen popping, no matter how fast I get it. I swear it's hardcoded in the game. An ever-growing percentile repair speed would be delightful! Say it starts 50% and steadily increases to 100% somewhere in the 60-120 second range?

  • Mae Liliana
    Mae Liliana 28 일 전 +4

    I literally played with my friend the other day (just a 2 man) and we literally did 3 gens in the matter of 4 minutes into RPD that Pyramid Head at the end just wanted to farm cause that's how crazy fast gen speeds are. Granted I use Deja Vu (cause I don't like to 3 gen, who does?) But I purposefully do not take in toolboxes or medkits higher than brown cause I want the match to last a decent amount of time. But I agree that they need to nerf items and make S-Tier killers to at least A. Cause if not then killers will always tunnel the first person out of the game to make it more balanced for them, which is honestly perfectly fine for the state that DBD is currently in.

  • /:/
    /:/ 28 일 전

    this is why i sometimes bring perks that account for my weaknesses from the way i play. For example, let's say you were good in one on one chases, but your pressure really isnt that high. In that case i'd bring something like pain rez becuase when i get downs more quickly but i am still unable to traverse the map quickly to stop that gen popping here and there. This gives me the extra time i need to get there, OR i could run tinkerers and just choose to protect gens in an area, ignoring notifications that arent in said area so that whilst i may end up needing to leave a chase here and there, i can still set myself up for a strong endgame.

  • Smocky Tubers
    Smocky Tubers 26 일 전 +2

    Man, I actually love the surprise factor of Unbreakable though. It's like you've said in a previous video from a while ago talking about the best perks in the game: there are a few you have to play around even if the survivors don't have them. Now with basekit BT one of those is for the most part gone (though I think most people agree this change was very healthy for the game), Dead Hard is way less scary, and DS sucks now so few people end up running it and it's not as big of a deal if you do get hit by it, but the 4-man slug to 3 survivors up and running in short order moment is still always a powerful, surprising, and fun twist in a game.
    Really only Deliverance and Adrenaline have these kind of "ah, how the tables have turned" potential (on the survivor side) anymore. I would be very sad if Unbreakable was removed or nerfed as hard as something like DS.
    But to answer how to fix that massive disparity in what should be predictable times because of toolboxes and medkits and stuff... The answer is easy BHVR just won't like it because they love the game to be play [a huge number of hours] to win. Item power just cannot be based around acquisition over extensive playtime. It's an arena game. It always has been. This idea of "I played for a really long time so I deserve to do gens 30s faster than a noob" doesn't work for these kinds of games. The entire concept of obtainable items in this game is bad from the ground up and should be dismantled and either redone or rejected altogether.

  • Exquisite
    Exquisite  28 일 전 +190

    The biggest problem is that a solo queue player bringing these things won’t break the entire game, but a whole team bringing it does. Maybe a system of preventing repeat items or assigning a value to items/addons that prevents stacking OP addons would help mitigate the issue somewhat.

    • Ravager Of Noobs
      Ravager Of Noobs 28 일 전

      "JuSt bRiNg FrAnKlInS DeMiSe" even though SWF's will all drop their items before you can hit them knowing their charges are safe. lol

    • Hans Peter
      Hans Peter 28 일 전

      Interesting idea. Maybe make it that in SWF lobbies, certain perks, Items or Add-Ons are only allowed once or twice. But if the team is made of multiple SoloQ's there is no perk limit.

    • Brosef
      Brosef 28 일 전

      @End Me well said!

    • Mikaél Myers
      Mikaél Myers 28 일 전 +1

      Swf is the survivor version of Nurse. So many legit tactics and perks are nerfed to the grave because with these two ways of playing, they’re extremely easy to abuse. Things that are ultimately good for the game as a whole are held back because it might make them both a liiiiittle bit too strong and harder to play against so the majority of the playerbase gets left in the dirt because of broken mechanics and BHVR’s refusal to listen to players.

    • Brosef
      Brosef 28 일 전 +2

      If stacking is changed for survivors then I also think killers should not be able to stack gen regression perks.

  • Cobalt
    Cobalt 28 일 전 +1

    I completely agree - they're trying to balance two games at the same time; baby immersed solo survivors with brown medkits facing unrelenting trapper, and SWF death-squads up against SEAL Team Blight. With the same perks and gameplay parameters available to tweak for both sides, it gets really difficult. I think, like similar games such as League of Legends and Rainbow Six Siege, they have to pick either the top or the bottom and commit to balancing around it (accepting that the other end of the skill scale will have a worse experience), rather than playing halfway house and satisfying neither.
    Nerf Nurse, though.

  • AddItional Girth
    AddItional Girth 28 일 전

    I always come back to a point Otz made a long time ago, for me, as someone who has thousands of hours in each side, DBD is killer sided. Simply because of the ratio of players in each side. Survivors are 4 times more likely to make a mistake due to human error. Cooperation and communication are vital to winning as survivor. Killers only rely on themselves, their build, and their skill.
    However, with the current state of certain killers, addons, swf strategies and perks. The game is sided to whoever brings the strongest cards to the table. Survivors can run the most powerful perks, items, addons and offerings and have a very high chance of beating any normal killer. As we've seen with players like SupaAlf, (Nearly 500 wins with nurse in a row) There is almost nothing survivors can do to win against a skilled killer who brings the best they have to offer. DBD's main issue is the discrepancy between the strongest killers, items and addons.

  • Lapis Infernalis
    Lapis Infernalis 28 일 전

    8:05 I use this medkit every match. I have over 50 of these on my main.

  • darkanayer
    darkanayer 28 일 전

    8:11
    I think this is the most..... Tricky part about the current situation. It is a vicious circle. Which side began it is something im not Veteran enough to know. But it is a circle. Survivors are able and USUALLY bring perks and items that make it too Hard to counter? Then killers feel themselves forced to play too strong killers like nurse or blight, with best Addons and perks, in order to win. Which causes a fear in survivors, because killers USUALLY play with that, they feel that in order to win, they have to keep bringing strong items, or bring stronger ones (4 brand New parts and full meta perks on what if they are to be trusted, was NOT a swf, they justified themselves by saying they did in case they faced a nurse, so they could have a chance themselves. And while i was playing old ghostface, i honestly cant blame them). And what do we do with all this? Changes need to be made in both sides. Which ones, i dont know. Both nerfs and buffs to both sides. Something drastic that changes this "well fuck, i need to bring X in order to have a chance" mindset which is what honestly causes most of this problems. The problem is that, games that do too much drastic changes too fast rarely end well. Which makes understandable if behavior doesnt want to do it, if they fear doing it. And you cannot split them slowly either.
    Ultimately, i fear that part of this is something the devs cant release a patch for, which is the mindset of the playerbase. Of course there are exceptions. Flipflop power struggle People, killer mains playing non optimal but fun killers, swfs that are simply actual friends having fun and not bully squads, and the least racist nurse main. They are the good parts. The People that Just, wanna have fun. That dont feel the NEED to bring items or good Addons in order to win. Meme addon People, snoot boopers. I think we all should learn a thing or two from them. And after that, maybe we can find a Solution.
    Now lets head out there and feed the entity some of our joy, shall we?

  • Us_Is_We
    Us_Is_We 28 일 전 +193

    I’ve definitely felt this recently, I took a big break off dbd until recently and it feels like I don’t have nearly as many options for pressure as I did. With how important chases are now, I feel like it’s why wesker is so powerful right now cause he’s such a good chase killer

    • GoofProofMocha
      GoofProofMocha 28 일 전

      Wesker is a good killer? I haven't seen a good one yet since his tentacle wind up takes so long

    • Felix Archer
      Felix Archer 28 일 전 +3

      I've taken a break (and still don't play much killer) because of how the game is trending. They are doing a good job at eliminating or weakening second chance perks in the game, but now endurance is such a huge thing and items are all game changing, while the killer's add-ons get nerfed over and over and the killer doesn't even have the ability to switch killers in the lobby (because of an MMR system not even being used)... It used to just be so simple and so close to "balanced," but we all had to know that pumping out so many perks would lead to the game's demise. The DLC system is horrid for the game's health because they have to think of something new and put it into the game that changes the game and the balance of every single survivor perk and every killer especially. They really needed to start slimming it down to 1 or 2 DLC's per year and focus on balance changes throughout the year and new systems (like the new bloodpoint and prestige system)

    • postu
      postu 28 일 전 +16

      i agree i’ve been getting gen rushed and constant 2k’s on wesker, i’ve been thinking about switching to blight.

    • cyber
      cyber 28 일 전 +3

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  • Ø-Halfonso con H-Ø
    Ø-Halfonso con H-Ø 28 일 전 +6

    While I do agree on some of the points in this video, there is one thing I don't really think needs much change, the hooking times, I'm totally fine with the decision that someone can be in the hook for minutes specially with tunnelers and campers, is not that hard to predict how much extra time the survivor has either, so I don't think hooking time should be changed, seeing as there are killers that can literally face camp until the survivor dies and you literally can't do anything about it

    • Koan
      Koan 24 일 전

      The problem is with the current state of this game some killers straight up *need* to camp on certain occasions... Which is absurd, but unfortunately true and it wasn't always like this

  • Anthony McMillan
    Anthony McMillan 28 일 전 +37

    Versatility is the issue. I always hear about “strong” and “weak” killers but describing killers that way is too reductive.
    Nurse, for example, is the apex killer in this game since she is never really at a disadvantage since distance, obstructions and map design are irrelevant to her. She can down someone below you and then Blink up to snatch you off of a gen in about 3 seconds, for example. No other killer even comes close.
    Survivors become too versatile at high MMR since they have all of the perks and items choices. A SWF compounds this further when they coordinate their builds, which complements their skill at high MMR to put their versatility just below a Nurse at high MMR. The high MMR Nurse is still the apex, don’t forget.
    Lower tier killers need to be more versatile. If Trapper had a second trap that would injure or incapacitate a survivor that disarms it, that would make him more versatile and survivors would have to combat his power differently. The Dredge is more versatile than Sadako since it has more teleport options and Nightfall builds constantly while condemn is built slower even though condemn can instantly kill. Unless a killer can affect or introduce meaningful variables through their versatility they aren’t viable in higher MMR.

    • Desox
      Desox 27 일 전

      Very well said. There’s nothing scarier than already really good survivors bringing the best shit AND Coordinating their builds

    • Predated O
      Predated O 27 일 전

      @Riley Sheehan There is not really such a thing as the same 4 perks at high MMR. In fact, a perk like Kinship would already be much more viable to high MMR SWF than BT or DS. Everyone would run DH, but the remaining 12 perks would be quite different. Everyone would run DS purely to combat tunneling. Then 2 people running BT because 3 BT's is basically a wasted slot, the other 2 ran either Self-care or Unbreakable. Then the final slot would either be Prove Thyself, Botany Knowledge, Soul Guard or Wake Up. It was better to have more than just 4 copies of the same perk simply because the killer would have to assume the same 4 perks on all survivors untill proven otherwise. Heck, some ballsy SWF's would start interchanging DH with Balanced Landing or Head-On because they would buy a lot more time that way.
      So the most diverse SWF group would have 11 different perks: DS, DH, BL, H-O, BT, UB, S-C, PT, BK, SG, WU. And the boring ones would only have 4 different perks. Still quite a bit of diversity. Items were also basically random, some annoyingly powerful, but still variety where you can have up to 40k different survivor combinations depending on the build the first survivor you chase has. This is excluding boons, although sometimes the reliability of Self-Care and Unbreakable was worth much more than the potential that Exponential and CoH had/have.
      Killer diversity at high MMR? Pain Res, DMS, Deadlock+Pop/Ruin+Undying. If the killer had Ruin, they had Undying, if they had Deadlock, they had Pop. So you'd basically only face the same 2 builds over and over again. If it was a Nurse, the only variety in addons was distance, recharge, or both. For Blight, its alch ring+blighted crow/Adrenaline Vial+blighted Rat(blighted crow would be harder after 4 bounces, vial gives you 2 more). As a survivor, you only really have 10 different killers depending mostly on killer addons.
      Now, while I'd agree 40k different games sound like a lot to consider, most perks were really predictable in their use. Unbreakable, once used, gone. DS, once used, gone. BT, 12 seconds, gone, Head-On, takes 3 seconds to charge, can still be thwarted by approaching a locker from the side. Prove Thyself, didnt really have much of an effect, gens were still slower together than seperated. The only perks that you wanted to know from survivors, was who had Self-Care, because that pretty much always meant Botany Knowledge too, meaning you wouldnt want them near other injured survivors.

    • Karimson Safehold
      Karimson Safehold 27 일 전

      @Riley Sheehan they used to use the same 4 perks but now the meta is different.

    • Riley Sheehan
      Riley Sheehan 27 일 전 +2

      Survivors *can* be more versatile at high MMR but we all know they're bringing the same four perks every time.

  • Imperial QuakeZ
    Imperial QuakeZ 28 일 전 +34

    Honestly, I feel like they should remove anything that effects gen times altogether. This would make games so much more consistent and make it somewhat fair for both sides no matter the build, bc survivors would always have the option to slam generators, and killers would have a set time to do something about. Whoever is more efficient wins.

    • Helena
      Helena 22 일 전

      @Leonardo Pontes im not and im wondering why you think that

    • Leonardo Pontes
      Leonardo Pontes 22 일 전

      @Helena that's why you are in low mmr

    • Helena
      Helena 27 일 전

      @SMZC not really, im always playing weird builds, ok skillcheck doctor is kinda regression like, but im never playing pop, tinkerer, pain res and corrupt

    • christiano10ronaldo
      christiano10ronaldo 28 일 전

      Chases would take 10 seconds then, 4 perk slots only for chases guaranteed

    • SMZC
      SMZC 28 일 전 +2

      The problem with that is that the game's meta will revolve around chase perks. Right now killers are bringing as many gen regression perks as they can. By removing these and making it all about how quick chases are, killers will bring any perk available to make chases faster (Bamboozle, Enduring Spirit Fury, etc).

  • Damond S
    Damond S 28 일 전 +3

    Well killer getting all 4 survivors isn't supposed to happen every time. Killer mains seems to believe that if anyone gets away they "failed" or messed up. If you can get all 4 survivors every game then why play it at all?
    Also this isn't really a logical point, it's more of a lore perspective. Aren't the survivors supposed to have more and more power against the entity over time? Not talking actual power but more ways to be quick and tricky as, well as efficient and more resilient Otherwise there is actually no hope for any to escape, killers or survivors.

    • GunGun
      GunGun 28 일 전 +2

      This! 4ks should be rare, just as all survivors escaping should be rare in a fair and balanced game.

  • Giuseppe Joseph
    Giuseppe Joseph 25 일 전

    Unless cheating is addressed, everything (gen times included) will still be an issue. And I know from firsthand experience that its low-key happening in many of my Killer matches. Regardless of my perks, (even prove thyself) gens take time and when I see individual gens popping 30 seconds into a match and then I see no toolboxes or perks related to gen progress, it's kind of obvious. Individual gens seem to take over 60 seconds for me even with the proper perks. The cheaters just arent being as blatant (popping every gen and escaping right away).

  • Gaara iX
    Gaara iX 28 일 전 +1

    I suffer a lot from this problem and I tried very hard to put all the things that help slow down the survivors, but I didn't get anything and I expect most of the killers would agree that😑😒

  • The Sidas
    The Sidas 28 일 전

    Personally I think if we have 90 second gens, the fastest you can do a gen should be 75 seconds

  • Crimson Heart
    Crimson Heart 28 일 전

    Otz you really had me concerned with the title and first half of your video, it seemed like you were only talking about killer issues and forgetting everything else - but you concluded the video with a very reasonable take, I think you formatted your argument in a way that a lot of people will go to the comments to bash you instead of listening to the full video since you reach a great balanced conclusion at the end that addresses both sides.
    My main personal issues with the game as survivor, is that the top killers are extremely oppressive - and that perk combos like pain resonance + DMS is a nightmare in the following scenarios - when the killer has a strong start - when the killer has has a 3 gen - IN SOLO QUEUE.
    As an average survivor it has gotten more challenging to last long in chase due to the killer buffs, especially with certain maps having unsafe pallets and deadzones. Tunneling is also still an easy decision to make, and camping while more punished is still a thing that CAN work based on not having 1 perk alone.
    My main personal issues as killer, are items - maps and having to rely on gen perks for some killers like sadako. If I don't bring AT LEAST deadlock the gens will fly unless I somehow get lots of pressure early - but with maps like red forest it's rough.
    For me, nerfing strong killers - not allowing pain resonance to trigger DMS - nerfing items and gen perks - fixing maps.

    • not Otzdarva
      not Otzdarva  28 일 전

      Chase times for Killer are an even more atrocious display of disparity. I can't fathom how Nurse and Clown are in the same game.

  • UMCorian
    UMCorian 28 일 전 +330

    The hardest challenge for DBD is the skill floor AND ceiling for Survivor. A new or poorly skilled survivor was a miserable experience even before the gen speed decrease. New players or even players with as little as 100 hours played *probably* don't have access to problematic "2nd chance" meta perks, nor are necessarily utilizing "god loops" and jungle gyms as well as they could. Yet, once you get 2-3 second chance perks, combined with a ton of game knowledge and make chases take up to a minute or two (sometimes with the killer getting nothing for it)... you can easily blow the game up as Survivor, which caused such a derth of killer players and killer experience at very high rank. It's an exceptionally hard problem to fix - I don't see a way to change gen times without large negative impacts on one side or the other of the skill curve - in the end, if the game isn't fun for below average survivors, they won't stick around to become above average ones.

    • MrButtershoe
      MrButtershoe 27 일 전

      @Oscar basekit then

    • Oscar
      Oscar 27 일 전

      @MrButtershoe Using perks to fix core gameplay issues is not fun or a good way of balancing

    • MrButtershoe
      MrButtershoe 28 일 전

      @Oscar Slap it on a new perk then, Dead Soft or something

    • Kyle Hampton
      Kyle Hampton 28 일 전

      The problem for me is i run the killer for 4 minutes and my team manages to do half a gen and open a chest in that time, it dont matter how long you loop, they aint gonna do the objective

    • Stagnant Fox
      Stagnant Fox 28 일 전

      @rapsody230 Idk, I've both been in the killer side and survivor side of that situation and both times came back strong. I went against a spirit that didn't get a single hook at 2 gens left and then once she got a hook she started to roll the ball hard. Same while I was playing pyramid head, I lost 4 gens at 0 hooks and then got 8 hooks on the last gen. It's stupid to presume you lost just because it's not going your way. It's also boring as fuck if killers can't handle losing.

  • CHAD DAGOD
    CHAD DAGOD 28 일 전 +1

    I feel the updated favored the killer to be fair the gen speed moves at a bad rate I miss how the gen speed use to be

  • Baz
    Baz 28 일 전

    Nerf Brand new part, make it so only one hyperfocus work on a gen at a time(As its High risk high reward gets remove went multiple people use it on a gen) and nerf pentimento to make it 20% I think thats fair.

  • Astro
    Astro 28 일 전

    Glad to see some content giving criticism to this. Have always respected your opinion even when I disagree with you or disagree with the way you're looking at it, if I agree with a certain piece.
    But this is great that you brought this up. It also gets massively exacerbated as you left to imagination in the chase time part with many perks and such that survivors can bring which completely invalidate certain strategies killers could use to combat these problems.
    I'm very curious to see if this just past "killer buff" patch. Which they said was intended to increase average killer kill rate.
    Curious if it ACTUALLY increased killer kill rate. And if so by how much.

  • Jamie Squire
    Jamie Squire 28 일 전

    Since I started playing I never understood why so many varying add-on values were required.
    It adds a huge range of unpredictability to the game which can literally be all consolidated so survivors only need 'items' and not 'items and 2 addons'
    As then, if you see a squad with 4 toolboxes, you know they have X seconds of time saving between them.
    Similar to killers, surely their add-ons at the very least can be condensed into single versions of themselves.
    I'd also think having survivors with 1 locked in perk could be interesting, so if someone has a mikaela (and her locked in perk is boon) you know at the start this is a potential threat.
    It also means that survivors are more diverse, if you want to use survivor locked perk, you play that survivor.

  • NMRIH is a great Source mod - blessed by Cory's lip

    I love how Otz says "hello friends, this is Otz, no need to discuss it" when it was uploaded by *NOT OTZDARVA*

    • Revulsion
      Revulsion 28 일 전 +1

      Bro, you are here too?!

    • cyber
      cyber 28 일 전 +1

      *krclip.com/video/mCfYi7634rU/비디오.html*
      Finally it's here after so long

  • Xaco Swso
    Xaco Swso 28 일 전 +2

    camping/tunneling is the problem, it's killing this game, really fast...

  • haber konium
    haber konium 28 일 전

    3 and 4-man SWFs could definitely use an item/perk limiter nowadays, like a max of 2 of the same perks or banned items above a certain rarity. Anything to promote a little variety without risking nerfs to Solo-Q. Sure it sounds a little like "comp" but people know the game too well nowadays to balance things without a little restriction.

  • Punkyn
    Punkyn 26 일 전 +1

    I usually always agree with your points, Otz, but the way this one has been put across seems quite clumsy.
    This is an overarching gamestate problem, not just a Survivor problem like this video's unfolding tone is implying - regardless if that was your intention or not.
    I for one believe BHVR needs to take a long look at the perk system. People don't want to admit it but Killers - blanketed across all MMRs - rely on perks more than survivors, and I wholeheartedly believe that.
    If perks, items and addons were removed today, the average Killer would feel it the most, I guarantee it.

  • Luminousplayer
    Luminousplayer 14 일 전

    i feel like a lot of these items were implemented as filler, having an item is already enough, having items that further boosts items to me feels really unnecesary, and as you said, the existence of items in the game makes everyone overprepare and sweat all the time.

  • Jacob Murray
    Jacob Murray 28 일 전

    i dont know if this would work but having a limit on how many of the same item in a match can be used might be a good idea

  • Teshno
    Teshno 28 일 전

    I think simply disabling items working with perks (aside from perks that directly interact with items, such as Streetwise,) would do wonders for balancing. That's it.
    Items on their own? Strong.
    Perks on their own? Strong.
    Items and perks together? Un-fucking-playable.

  • drowsy lesbian
    drowsy lesbian 27 일 전 +3

    im sorry that you have been receiving negative feedback for this video and i agree with what you're saying

  • Rafii2198
    Rafii2198 28 일 전

    Since August 2016 with the release of Chapter I: The Last Breath, which was the time I started playing this game, I already knew that perks overall are too strong and now after 8 years they became such a big noise that it is hard to balance. And it is not just perks, Powers, Items, Add-ons, Maps, Map RNG, basic stats like movement speed or terror radius even height and loudness, these stuff are making things hard to balance because you may take few things and instantly be on another power level. Playing with Pain Resonance or NOED as only perk can give you totally different results as if you wouldn't use any perks at all, same as taking Brand New Parts or Styptic Agent, one will save you a lot of time on gens while another can work as third health state.
    Don't get me wrong variation is perfectly fine it keeps game fresh but having something as extreme as we have now is damaging.
    For example VHS's (another asymmetrical game) perks are nice additions at most, ofc they can change the outcome of match, sometimes seeing that one aura for 5 seconds once in 3 minutes or self-healing 8% faster can of course change stuff but are not that big things, and as such are not generating that much noise making balancing a lot easier. And it still keeps game fresh. For example I believe that current Self-care would be super op in VHS and all of it's perks would be a comple trash in DBD.
    All I want for these stuff being normalized, maps being less random, items not being that strong, etc. Now extremes are too far from normal.

  • AZHYMOVS
    AZHYMOVS 28 일 전 +327

    I think there's too many perks and add-on combinations for the game's own good. It's great for potential variety, and I'd still prefer it to less, but DbD's simplicity has just been overwhelmed, particularly with all the recent perk changes. Not sure how to fix it either, but I think that's the problem really. A simple game with 6 years of added variables.

    • 𝘮𝘰𝘰𝘯
      𝘮𝘰𝘰𝘯 28 일 전

      @MY NAME WON'T FI lots of killer perks give little to no value and in some matches you dont even get value from 1-2 perks as killer. Pain reso is a decent example of one

    • Zach Smith
      Zach Smith 28 일 전 +2

      damn that comment hit me in the feels... I miss times where killer options were : u have a chainsaw and run fast, u are invisible, u can trap things, u can teleport (yeah maybe they shoulda not made that one). Survivor perks : u can break hooks, u are silent while injured, u run fast for a moment, u can heal yourself without a teammate, u can boost teammates, u can crouch faster.
      Perks and killer powers Now : if u kick this then a 40 second timer start where u have to smack 2 ppl , do 5 spins, run back to kick the gen then u gain a token. Consume token for this and that, but only if survivors are injured and in 16 m of a dropped pallet that isn t broken u will get this bonus for 15 seconds. Cooldown of 150 seconds.

    • MoskovTheFirst
      MoskovTheFirst 28 일 전

      @Reece8u borrowed time wasn't nerfed it's better than before and dstrikes nerf was undeserving

    • Jordan Jackson
      Jordan Jackson 28 일 전

      Also I've gotten out on maps with little to no obstacles just by 360 looping and using the only T and L on the map lmao I abuse the T and L's and can run killers for like 3 generators on average. If the other survivors suck then maybe only 1 generator gets done in that time but by the time I get off the hook I realize what type of game my teammates are playing and I adjust.

    • Jordan Jackson
      Jordan Jackson 28 일 전

      @Jim Screechie lmao camping doesn't always work I get flashlight blinds on campers and easily gen rush them and can get out through the hatch worse case scenario lmao it literally is a skill based game because the only npc in the game are Zombies for nemesis. It's literally all players so me overusing the word skill, in a pure competition based game based on the players within it, is actually funny. It makes no sense what youre insinuating you literally just have to get better.

  • icky
    icky 24 일 전

    I genuinely think items and addons should be removed or heavily nerfed. They’re (imo) not at all fun and only make the game worse. Make yellow addons/items the standard if they’re going to be kept, iri addons should legit be massive power changing things that aren’t strictly better if they’re going to be kept. addons are the worst part of the games balance besides nurse imo

  • SoCal Ozzie
    SoCal Ozzie 28 일 전

    I've always thought there are too many useful items and too many useless items, but hovering over it all is this bizarre inventory collection simulator "mindset" that creates what you said as: "you don't know what result you will get." I have so many items like the toolbox and med kit that, if used, can be extremely valuable to me game after game, but a lot of the time I hardly equip these items as I am constantly changing my perks, items, and builds to make the game more fresh. Back to what I said before with great items and bad ones, personally, I don't want to run the same med kit or tool box every game, but half of the other items are so bad its almost better to not bring anything at all (hence my inventory collection grows like a hoarder). As someone who mainly plays solo que survivor, you see such an array of different builds (and such an array of lack of builds) that there is never any true consistency with this game. At the same time, I think people are searching for a variety game, wanting to switch up their builds and items, because they know that they don't know what experience they will have. Sure, bring the sweaty med kits, but if its a good nurse or blight, there's sometimes no impact. Great breakdown, and there are many many factors, but it is very odd by the lack of items people bring, alongside differences of killer add-ons versus survivor items. Why can killers bring insta-down add-ons but survivors don't have like speed boost add-ons? Make survivor add-ons specialized like killer and you could have a very fun time!

  • Demetris Demitriadis

    I think that in every lobby survivors can only bring on of each item (1 map, 1 key etc).Also the map offerings should be removed.The strong add-ons need to be nerfed for sure.

  • Chase Kimball
    Chase Kimball 28 일 전

    There's 2 solutions the way I see it, and they could even both be enacted at the same time. 1st) As with any complex strategy game like this, when there are many variables and options and builds there will be dozens of things that are completely worthless in the game because some dev though it was cool or added variety. Variety is great but there are dozens of useless survivor perk, every killer has like 1, or 2, or even half a dozen or more useless add ons, keys are practically useless since they were nerfed into the ground with MMR, there is a chunk (or more depends on how you look at it) of killers that aren't trash but will NEVER be competitive without nearly immaculate play. There's a litany of these things in the game, make them useful, keep uniqueness but strive for viability, not "maybe this one survivor perk will provide good value in a very obscure circumstance". Or in other words, there's a lot of waste in DBD, bring the bottom up, that will naturally add in way more creativity and will pull people away from busted items (and will make it hard to determine what "best" is). That is my favorite option and there's basically no games that employ this balancing strategy, not sure why. Second is to bring the top down and nerf op things. I think DBD is decent about this but they grossly overlook things at times (boons, all of Nurse). The difference here is that I don't think it will take a lot of work to achieve this end. Nurse may not even need a direct nerf (I would actually prefer to avoid a significant direct nerf), survivors just may need maybe a tool (via nurse's power, ex. clocks) or new mechanic to give them a little more counterplay in chase specifically. Items should be easy to fix. I think the other thing that would help a lot is slowdown and speed up stacks should decay. That would limit the effectiveness of "120 second gen builds" and "5 second heals". But the hardest part has always been nerfing and buffing things around a couple of op killers or perks, that will take time and kinks but it would go a long way if the devs were honest with us about the whole thing. Anyway that was a lot but there's my 4 cents on the subject

  • Big brain oni main
    Big brain oni main 28 일 전 +344

    Watching otz streams are getting really frustrating. The man literally went against a hacker 3 out of 5 games yesterday and we were constantly questioning the legitimacy of the survivors. Some people getting random endurance or healing immediately or moving faster or repairing faster which can all be done with perks but is too difficult to distinguish from actual cheaters.

    • GoofProofMocha
      GoofProofMocha 28 일 전

      @Deano Plays easy anti cheat is garbage, I was against a killer that could regress all gens to zero at the same time, fly around super fast, and spawn hooks where you stood and you are just stuck there forever not dying. How does an anti cheat not ban them on the spot??

    • Xili Gaming
      Xili Gaming 28 일 전 +1

      @Wonderful Rose It depends on your MMR bracket. Cheaters are near the top. So ppl like Otz are naturally going to see them more by default. Even outside of being sniped.

    • Xili Gaming
      Xili Gaming 28 일 전 +1

      @TK_the_Onion And please for the love of... Try to use some people language. It feels like I am talking to a caveman.

    • Xili Gaming
      Xili Gaming 28 일 전 +1

      @TK_the_Onion TLDR "the game is truly full of hackers", but you won't believe it cause you won't read what I have to say ;) Plus you probably do not play near the top MMR, which is why you don't see many of them yourself (Not meant as an insult). If you want to debunk or dismiss me, go read what I said in my essay first.

    • TK_the_Onion
      TK_the_Onion 28 일 전

      @Xili Gaming bro I ain't reading this entire ass essay
      Tldr methinks is nah fam.

  • Parker Smith
    Parker Smith 26 일 전

    It honestly feels like gens are going too slow when I play survivor, but I've seen plenty of people saying they go too fast when they play killer. Somehow the game feels unbalanced on both sides right now

  • Fives 2011
    Fives 2011 28 일 전

    Hi Otz :) first off, great graphics and info. You stated that the descrepancy of required times for actions increases. Thats for the minimal and maximum times for those actions. To me, DBD has always been a game that deeply focusses on perks and/or builds. I remember that when i got into the game i was overwhelmed by the immense detail and mass of perks, add-ons and stuff. But i think that this variety always brings out extreme combinations that are very good at one particular thing and thats fine, aslong as it comes with a cost. Thats what you said too. I also agree with you that there is a growing element of chaos if nieche(?) builds can not be identified nor counterplayed efficiently. However, i believe that the cost for more extreme perks should not only be ‚not to be able to run DS‘ but to implement a disadvantage into those extreme perks. That way, certain perks help you a lot in one regard, but put you into a disadvantage in another. This would allow Killers to force Survivors with that/those perk/s into disadvantageous situations. In regards to detection of those perks, maybe there needs to be visual or audible cues that reveal them. As example think of the larger smoke from Pop Goes The Weasel after kicking Gens, but for Survivor perks.
    In summary, add cues to detect critical perks on survivors and add a disadvantage to perks that have a clear, powerful advantage. As a result you can still play builds that exclusivly focus on one aspect of the gameplay, but you have to expect detection and counterplay. Anyway, thx for starting this topic!

    • firstchicken
      firstchicken 25 일 전

      Interesting Idea, but i am worried about the "critical Perk", why is there even a critical perk to begin with, cause it seems like meta perks, but if they got disadvantages to them it could do well

  • The Mighty Gerbil
    The Mighty Gerbil 27 일 전

    Been saying it since forever but make gen time (and/or regression) scale with survivors alive, it would solve so many problems. Then you can have both slower and faster gens, thus you can have a wider range of perks and addons, push towards a 2 alive 2 sacrificed average (because getting the highest score possible should be hard on both ends), and deter camping lest you have no hooks on all the survivors before one dies and the gens get faster.
    As the game is now 4 man swfs remain powerful but when you are down to 2 survivors the game is just stupid. 2 survivors often won't even try to get 4 gens done much less succeed. It's unbalanced on both ends, and will never be balanced, until they remove the motivation of killers to tunnel a survivor out which is gen time. Buffing base BT and such may make it harder but it does nothing to the underling motivation.

  • marcelo araujo
    marcelo araujo 28 일 전

    I Just think they should change how gens work, so we could have new objectives and more options to explore in the game.

  • Chico Dust-E
    Chico Dust-E 28 일 전

    Fun fact: a 2 man swf can make a hook from start to death last 3 minutes 4 seconds! I know because I did it myself.

  • Dominik Tolnai
    Dominik Tolnai 26 일 전

    Maybe repair speed boost cap at 10-15% for perks and have toolboxes on 30-40%

  • Feelitara
    Feelitara 28 일 전 +4

    Honestly my bigger issues how high the difference is between low skill and high skill, I mostly play in 3 or 4 stacks since I have no chance of escaping in solo queue (I still die abt 70% of the time but it’s not a frustrating). It’s super hard to balance a game around lowskill/casual play being killer sided and high skill being survivor sided.
    And tbh, I feel like low skill players always loose no matter what gets done to make the game "balanced“.

    • Synna
      Synna 25 일 전

      @Canned Squasher for sure there are. In high mmr and mid mmr, I see a lot of killers afk to bring down their mmr. Its the same for survivors.

    • Canned Squasher
      Canned Squasher 26 일 전 +1

      @GunGun Plus I swear there are a bunch of smurfs in low leveel lobbies that kinda ruins the experience for new players. Survivors and Killers alike. Especially brutal as a killer as it'll feel like you literally can't do anything to stop yourself from losing the game, as a new player. Smurfs are annoying. Dota 2 has the exact same problem where you need a strong enough will to get past the smurfs before you can actually get invested and then actually start learning how to properly play the game.
      However, hard losing game after game without any indication or real understanding of why you are being hard fucked at every opportunity is just not fun for MOST casual players, or people who want to try and get into the game casually. Doesn't matter if Survivor or Killer. The only saving grace as a survivor is that you MIGHT by some miracle of God (incredibly unlikely tbh) have someone on your team who is able to carry you. Killer, you'll just lose.

    • GunGun
      GunGun 28 일 전 +3

      Yes, I completely agree. Most likely the vast majority of games are low/mid tier games. This seems to be forgotten by most top tier players when they discuss balancing issues.

    • Telegram me 👉 @ ChannelAwesome1
      Telegram me 👉 @ ChannelAwesome1 28 일 전

      Thanks for feedback, Congratulations you have been selected among the winner's for the ongoing Ps5 giveaway, telegram only to claim your prize^^^^^^^^^^👆👆

  • Jeremy Anderson
    Jeremy Anderson 28 일 전

    It's fine to have strong items but they really do need a game mode without add-ons, items, or offerings.

  • SernaX
    SernaX 28 일 전 +57

    I can't believe I started playing dbd before otz but hes the one teaching me about the game (shows how much heart he puts into the game)

    • NYCSkillzz
      NYCSkillzz 28 일 전 +3

      @Thedoctor679 its his job so its not like he's playing for no reason

    • Marian Motorina
      Marian Motorina 28 일 전 +1

      Same, i started playing in 2016, hes a noob

    • SernaX
      SernaX 28 일 전 +16

      @Thedoctor679 I mean DBD is basically his Job so thats really not surprising

    • Thedoctor679
      Thedoctor679 28 일 전

      He has 9k hours in the game.

  • Evergreen
    Evergreen 26 일 전 +1

    Ah yes. A minor helpful update on killers and it takes about two months for survivors to cry their eyes out and ask for a reverse, use everything they can, even common cheating to throw their miserable tantrum to make it harder for killers and more pitiful for the devs to "hear them out"... why am I not surprised :)
    Only killers should learn how to play this game, but never survivors, no, they're pure and poor souls, uh-oh...
    Such a pleasure to see there are mostly nurses out there nowadays... the last standing killer, which can punish these dumbs properly.

  • Mason Winn
    Mason Winn 28 일 전 +1

    Lets make gens 7 minutes and survivors have to complete 40 out of 41. remove all survivor perks & items and put survivors exposed permanently. it should also only take one hook to take a survivor out of the game.. lastly, until survivors can only walk, the game will be survivor sided.. that or remove pallets and vaults.